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Submitted on
August 10
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Sampletext by BlueFlytrap998 Sampletext by BlueFlytrap998
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:icon3dpad:
3DPad Featured By Owner Dec 10, 2014
Amazing. Sorry to bother you, I saw your comment about the attention this attracted, but I was just wondering if you used any sculpting tools on this?
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:iconblueflytrap998:
BlueFlytrap998 Featured By Owner Dec 10, 2014  Hobbyist General Artist
Two things

1: These are ports. That means they were ripped from one engine and placed in another. They were originally authored by Fromsoftware.

2: For the first darksouls Fromsoft appears to have only used generated normals except for very specific cases. No sculpt exist.
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:icon3dpad:
3DPad Featured By Owner Dec 10, 2014
Oohh ok :) thanks for the speedy reply
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:iconmythicknightsgs:
MythicknightsGS Featured By Owner Oct 19, 2014  Student Filmographer
cool 
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:iconblueflytrap998:
BlueFlytrap998 Featured By Owner Aug 10, 2014  Hobbyist General Artist
I don't like the attention this has attracted. Where did it even come from?
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:iconyare-yare-dong:
Yare-Yare-Dong Featured By Owner Aug 10, 2014
The Iron Golem isn't this dark, is he? Looks a little bit darker than normal, is that from ticking the tonemap down? Or were the fresnelranges I put on the fucking Iron Golem really that bad?
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:iconanamaroth:
Anamaroth Featured By Owner Aug 10, 2014
Iron tarkus vs Iron golem
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:iconartmaker1936:
ARTMAKER1936 Featured By Owner Aug 10, 2014  Professional Digital Artist
LoL , amazing!
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:iconjferg45:
jferg45 Featured By Owner Aug 10, 2014
Nice !
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:iconundercurrent-32:
Undercurrent-32 Featured By Owner Aug 10, 2014  Student Digital Artist
So how do you extract the Dark Souls 1 models of the Iron golem and Tarkus from the game disc files?
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